AMERIA AG
UX/XR Developer
Designing and developing interactive UX/XR experiences, real-time 3D prototypes, and spatial interface systems.
Curriculum Vitae
UX/XR Developer with 15+ years of experience across real-time 3D development, UX, and technical art for Mobile, XR, and Desktop. I focus on scalable architectures, rendering pipeline optimization, custom editor tools, procedural generation, and spatial UI systems that accelerate production workflows.
AMERIA AG
Designing and developing interactive UX/XR experiences, real-time 3D prototypes, and spatial interface systems.
Vital Sports
Led the design and engineering of a market-ready MVP, managing the full product lifecycle.
Code Craft
Developed cross-platform solutions for Android and iOS devices.
SoftServe
Developed enterprise-grade real-time training simulations for medical and automotive industries, focusing on reliability, performance, and R&D-driven solutions.
Created real-time 3D content and technical art workflows for enterprise XR and interactive experiences.
Led user experience strategy for large-scale design systems and managed design teams.
Corel Corporation
Led UX design for desktop creative software, aligning complex product workflows with platform-specific user needs.
EPAM Systems
Led the EPAM design studio, managing designers, design delivery, and UX direction across multiple client product teams.
Designed user experiences, wireframes, and interaction flows for enterprise and product teams.
Adility
Designed end-to-end user experience for the platform.
Developed a high-performance XR training application featuring decoupled architecture for real-time biometric sensor data integration and seamless communication with a companion mobile app. Implemented asynchronous video streaming and spatial UI for high-frequency data visualization.
Engineered a high-fidelity surgical simulation focused on sub-millimeter interaction precision and procedural animation. Optimized rendering for Magic Leap hardware with custom HLSL shaders while maintaining stable performance.
Developed a real-time 3D visualization platform for large-scale terrain data, integrating live production telemetry for operational monitoring. Optimized asynchronous data streaming for responsive navigation across complex industrial environments.
Developed an enterprise XR application featuring runtime avatar integration, procedural animation, and a spatial interface for car customization. Used device-specific profiling to maximize Magic Leap performance.
Built a low-latency in-car infotainment system with graphics optimization and responsive interaction logic. Authored custom HLSL shaders and animation-driven UI transitions for high-fidelity environments.
Developed an AI-driven virtual assistant with real-time facial animation and photogrammetry-based 3D avatar reconstruction. Integrated OpenAI through an asynchronous architecture for fluid real-time interactions.