AMERIA AG
Spatial Interaction Prototyper / Unity Developer
Design and build spatial interaction prototypes for 3D displays using Unity/C#. Explore hand tracking, gesture input, and direct manipulation of spatial content.
Curriculum Vitae
Product Design Prototyper
15+ years across design, 3D and real-time software, shipping for XR headsets, smart glasses, Mobile, and Desktop. I define user needs, then design and build interactive prototypes in Unity and C# in short timeframes, test them with users, and iterate. I work closely with engineers, researchers, and stakeholders to turn bold interaction ideas into products, and bring AI tools into my workflow to prototype faster and raise quality.
AMERIA AG
Design and build spatial interaction prototypes for 3D displays using Unity/C#. Explore hand tracking, gesture input, and direct manipulation of spatial content.
Freelance
Built experimental XR prototypes combining spatial interaction, computer vision, voice, and AI. Rapidly turned interaction concepts into working Unity/C# experiences.
SoftServe
Designed and developed XR applications and interaction prototypes for medical and automotive products. Worked across spatial UX, Unity/C#, real-time 3D, and rapid prototyping.
Bridged design and engineering through real-time 3D, shaders, tools, and technical art workflows. Enabled interactive XR concepts to move from design into working experiences.
Led UX and interaction design for complex digital products and large-scale design systems. Defined user flows, prototypes, and product direction with cross-functional teams.
Corel Corporation
Led UX and interaction design for desktop creative software. Simplified complex professional workflows through prototyping, research, and iterative design.
EPAM Systems
Led UX direction across multiple product teams and managed a design studio. Worked with clients and engineering teams from problem framing through prototyping and delivery.
Designed interaction flows, wireframes, and prototypes for complex digital products. Translated user and business needs into clear product experiences.
InComm Payments
Designed end-to-end product experiences from early concepts through detailed interaction flows and UI. Worked closely with product and engineering to bring designs into implementation.
Developed a high-performance XR training application featuring decoupled architecture for real-time biometric sensor data integration and seamless communication with a companion mobile app. Implemented asynchronous video streaming and spatial UI for high-frequency data visualization.
Engineered a high-fidelity surgical simulation focused on sub-millimeter interaction precision and procedural animation. Optimized rendering for Magic Leap hardware with custom HLSL shaders while maintaining stable performance.
Developed a real-time 3D visualization platform for large-scale terrain data, integrating live production telemetry for operational monitoring. Optimized asynchronous data streaming for responsive navigation across complex industrial environments.
Developed an enterprise XR application featuring runtime avatar integration, procedural animation, and a spatial interface for car customization. Used device-specific profiling to maximize Magic Leap performance.
Built a low-latency in-car infotainment system with graphics optimization and responsive interaction logic. Authored custom HLSL shaders and animation-driven UI transitions for high-fidelity environments.
Developed an AI-driven virtual assistant with real-time facial animation and photogrammetry-based 3D avatar reconstruction. Integrated OpenAI through an asynchronous architecture for fluid real-time interactions.