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Touch My Heart

An XR experience for Magic Leap that takes users deep into the inner workings of the human heart — a realistic, educational encounter with its anatomy and the sound of various diseases.

  • 3D/UX Design
  • Technical Art
  • XR Development
  • Magic Leap
  • Medical Visualization

Inside the human heart

An immersive AR application built on three pillars — spatial display, mid-air touch and medically accurate content.

  • /01Magic Leap AR glassesSpatial anatomy rendered in the user's real environment.ARSpatial
  • /02Ultraleap hapticsMid-air touch — feel the heartbeat with your bare hands.HapticsHand tracking
  • /03Accurate visuals & soundMedically correct anatomy paired with true disease sounds.MedicalAudio

Design Research

Mapping the whole problem

From day one my role was to understand every dimension of the project — and turn scattered inputs into a clear design direction, fast.

  • Mapped the project boundaries and constraints
  • Gathered early ideas from team and stakeholders
  • Conceptualized the design direction quickly
Ideation boards and mood references for Touch My Heart Flow and Figma mockup screens for Touch My Heart

Platforms Research

Learning from XR platforms

I studied design guidelines across the major platforms. With Apple Vision Pro freshly announced, its interaction patterns became a primary reference point.

  • Apple Vision ProReferenceApple Vision ProFreshly announced, richly documented interaction model.
  • Meta QuestReferenceMeta QuestMature hand-tracking and comfort guidelines.
  • Microsoft HoloLens 2ReferenceMicrosoft HoloLensEnterprise-grade spatial UX patterns.
  • Magic Leap 2TargetMagic LeapOur delivery device — the design had to fit its optics.

Medical Research

Two conditions, medically accurate

I produced precise 3D representations — shape, motion and sound — for the two most prevalent heart conditions.

  • Condition 01 Aortic Stenosis A narrowed aortic valve — modeled with its characteristic restricted flow and murmur.
  • Condition 02 Atrial Fibrillation An irregular, rapid rhythm — captured in both the motion and the sound of the beat.

Experience Concept

Beyond the technology

The concept had to transcend the hardware — designing for the full spectrum of human interaction inside the application.

  • Human-centered interaction, not device-centered
  • Natural gestures paired with haptic feedback
  • An experience that teaches through presence

XR Prototype

A clickable XR prototype

A prototype of the forthcoming experience aligned the whole team early — and turned feedback into a better final product.

  • Aligns team and stakeholders early
  • Speeds up collaboration and development
  • Collects user feedback before the build

Procedural Modelling

Realistic, yet adjustable

A non-destructive procedural workflow drives the heart model — realistic enough for medicine, flexible enough to refine each disease animation without rebuilding.

Heart States

One model, three conditions

The same procedural model drives a normal heart, aortic stenosis and atrial fibrillation — each with its own shape, motion and sound.

Normal heart
Aortic stenosis
Atrial fibrillation

Shading & Lighting

The final look, in real time

Procedural shader graphs defined the ultimate appearance and texture for real-time — including interactive slicing of the heart across any axis.

Unity

Bringing it together in engine

Wiring interaction, slicing and real-time behaviour into the Magic Leap runtime.

  • Interactive slicing across arbitrary axes
  • Real-time disease animation states
  • Magic Leap and Ultraleap input integration